Tag Archives: computer repair

Hard Drive Error Correcting Code (ECC)

The basis of all error detection and correction in hard disks is the inclusion of redundant information and special hardware or software to use it. Each sector of data on the hard disk contains 512 bytes, or 4,096 bits, of user data. In addition to these bits, an additional number of bits are added to each sector for the implementation of error correcting code or ECC (sometimes also called error correction code or error correcting circuits). These bits do not contain data; rather, they contain information about the data that can be used to correct any problems encountered trying to access the real data bits.

There are several different types of error correcting codes that have been invented over the years, but the type commonly used on PCs is the Reed-Solomon algorithm, named for researchers Irving Reed and Gustave Solomon, who first discovered the general technique that the algorithm employs. Reed-Solomon codes are widely used for error detection and correction in various computing and communications media, including magnetic storage, optical storage, high-speed modems, and data transmission channels. They have been chosen because they are easier to decode than most other similar codes, can detect (and correct) large numbers of missing bits of data, and require the least number of extra ECC bits for a given number of data bits. Look in the memory section for much more general information on error detection and correction.

When a sector is written to the hard disk, the appropriate ECC codes are generated and stored in the bits reserved for them. When the sector is read back, the user data read, combined with the ECC bits, can tell the controller if any errors occurred during the read. Errors that can be corrected using the redundant information are corrected before passing the data to the rest of the system. The system can also tell when there is too much damage to the data to correct, and will issue an error notification in that event. The sophisticated firmware present in all modern drives uses ECC as part of its overall error management protocols. This is all done “on the fly” with no intervention from the user required, and no slowdown in performance even when errors are encountered and must be corrected.

The capability of a Reed Solomon ECC implementation is based on the number of additional ECC bits it includes. The more bits that are included for a given amount of data, the more errors that can be tolerated. There are multiple trade offs involved in deciding how many bits of ECC information to use. Including more bits per sector of data allows for more robust error detection and correction, but means fewer sectors can be put on each track, since more of the linear distance of the track is used up with non-data bits. On the other hand, if you make the system more capable of detecting and correcting errors, you make it possible to increase areal density or make other performance improvements, which could pay back the “investment” of extra ECC bits, and then some. Another complicating factor is that the more ECC bits included, the more processing power the controller must possess to process the Reed Solomon algorithm. The engineers who design hard disks take these various factors into account in deciding how many ECC bits to include for each sector.

The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

VESA Local Bus

The VESA Local Bus, also called VL-Bus or more commonly VLB, was the first local bus used on PCs. Introduced in 1992, VLB video became very popular during the heyday of the 486, in particular 1993 to 1994. VLB cards can be easily identified by their longer connectors, compared to standard ISA card slots. See here for details on the VESA local bus.

VLB video cards provide, in general, much better performance than ISA cards. This is primarily due to the fact that the 32-bit local bus used by VLB cards allows for several times more data throughput between the card and the processor than ISA allows. VLB has however had its own share of problems. In particular, VLB video cards may cause reliability problems in motherboards running at 40 or 50 MHz.

Many VLB cards are very good performers, but are hampered by their general age, along with that of the motherboards they run in; most are at least four years old and new development of better and faster chipsets is entirely in the PCI world now. Still, despite the fact that VLB is older than PCI, it can provide quite acceptable performance (although probably fewer features and less video memory). VLB is much closer to PCI than it is to ISA. Any system that will support VLB should be using it for the video card; the performance improvement over ISA is substantial in most cases.

Note: VESA Local Bus video is generally limited to 486 PCs (or other motherboards that use a fourth-generation processor). The vast majority of Pentiums and later PCs use PCI (or AGP) and do not support VLB at all, although there are some very old Pentium systems that are VLB-based.


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

Hard Drive Spindle Speed

As hard disks become more advanced, virtually every component in them is required to do more and work harder, and the spindle motor is no exception. As discussed in detail here, increasing the speed at which the platters spin improves both positioning and transfer performance: the data can be read off the disk faster during sequential operations, and rotational latency–the time that the heads must wait for the correct sector number to come under the head–is also reduced, improving random operations. For this reason, there has been a push to increase the speed of the spindle motor, and more than at any other time in the past, hard disk spin speeds are changing rapidly.

At one time all PC hard disks spun at 3,600 RPM; in fact, for the first 10 years of the PC’s existence, that was all there was. One reason for this is that their designs were based on the old designs of large, pre-PC hard disks that used AC motors, and standard North American AC power is 60 Hz per second: 3,600 RPM. In the early 1990s manufacturers began to realize how much performance could be improved by increasing spindle speeds. The next step up from 3,600 RPM was 4,500 RPM; 5,400 RPM soon followed and became a standard for many years. From there speeds have steadily marched upwards. Usually, faster PC hard disk speeds “debut” on SCSI drives that are used in higher-performance applications, and then filter down to IDE/ATA a few years later. At one time 7,200 RPM spindles were only found on top-of-the-line SCSI drives; they are now being used in consumer IDE/ATA disks sold at retail while SCSI has moved on to loftier heights. This table shows the most common PC spindle speeds, their associated average rotational latency, and their typical applications as of early 2000:

Spindle Speed (RPM)Average Latency (Half Rotation) (ms)Typical Current Applications
3,6008.3Former standard, now obsolete
4,2007.1Laptops
4,5006.7IBM Microdrive, laptops
4,9006.1Laptops
5,2005.8Obsolete
5,4005.6Low-end  IDE/ATA, laptops
7,2004.2High-end IDE/ATA, Low-end SCSI
10,0003.0High-end SCSI
12,0002.5High-end SCSI
15,0002.0Top-of-the-line SCSI

Note: Hard disks for laptops and specialty applications come in a wide variety of spindle speeds, even beyond the several speeds listed above. I have not exhaustively researched and listed these here.

Increasing spindle motor speed creates many design challenges, particularly aimed at keeping vibration and heat under control. As discussed here, when the motor spins faster these become more of an issue; some high-end drives have very serious heat, vibration and noise problems that require special mounting and cooling work to allow them to run without problems. To some extent, there is a trade off between spindle speed, and the heat and noise issue. Engineers generally focus on keeping these matters under control, and usually improve them significantly after the first generation of drives at any given spindle speed. However, in some applications, using a slower and quieter drive can make sense.


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

VLB for x86

VESA Local Bus (VLB)

The first local bus to gain popularity, the VESA local bus (also called VL-Bus or VLB for short) was introduced in 1992. VESA stands for the Video Electronics Standards Association, a standards group that was formed in the late eighties to address video-related issues in personal computers. Indeed, the major reason for the development of VLB was to improve video performance in PCs.

The VLB is a 32-bit bus which is in a way a direct extension of the 486 processor/memory bus. A VLB slot is a 16-bit ISA slot with third and fourth slot connectors added on the end. The VLB normally runs at 33 MHz, although higher speeds are possible on some systems. Since it is an extension of the ISA bus, an ISA card can be used in a VLB slot, although it makes sense to use the regular ISA slots first and leave the (small number of) VLB slots open for VLB cards, which won’t work in an ISA slot of course. Use of a VLB video card and I/O controller greatly increases system performance over an ISA-only system.

While VLB was extremely popular during the reign of the 486, with the introduction of the Pentium and its PCI local bus in 1994, wholesale abandonment of the VLB began in earnest. While Intel pushing PCI was one reason why this happened, there were also several key problems with the VLB implementation. First, the design was strongly based on the 486 processor, and adapting it to the Pentium caused a host of compatibility and other problems. Second, the bus itself was tricky electrically; for example, the number of cards that could be used on the bus was low (often only two or even one), and occasionally there could be timing problems on the bus when more than one card was used. Finally, the bus did not support bus mastering properly since there was no good arbitration scheme, and did not support Plug and Play.

Today VLB is obsolete for new systems; even the latest 486 motherboards use PCI, and all Pentiums and higher use PCI. However, these systems do still offer reasonable performance, and are now plentiful and very inexpensive–if you can still find them.


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

RAID Levels 03 and 30

RAID Levels 0+3 (03 or 53) and 3+0 (30)

Common Name(s): The most confusing naming of any of the RAID levels. :^) In an ideal world, this level would be named RAID 0+3 (or 03) or RAID 3+0 (30). Instead, the number 53 is often used in place of 03 for reasons I have never been able to determine, and worse, 53 is often actually implemented as 30, not 03. As always, verify the details of the implementation to be sure of what you have.

Technique(s) Used: Byte striping with dedicated parity combined with block striping.

Description: RAID 03 and 30 (though often called 53 for a reason that utterly escapes me) combine byte striping, parity and block striping to create large arrays that are conceptually difficult to understand. :^) RAID 03 is formed by putting into a RAID 3 array a number of striped RAID 0 arrays; RAID 30 is more common and is formed by striping across a number of RAID 3 sub-arrays. The combination of parity, small-block striping and large-block striping makes analyzing the theoretical performance of this level difficult. In general, it provides performance better than RAID 3 due to the addition of RAID 0 striping, but closer to RAID 3 than RAID 0 in overall speed, especially on writes. RAID 30 provides better fault tolerance and rebuild performance than RAID 03, but both depend on the “width” of the RAID 3 dimension of the drive relative to the RAID 0 dimension: the more parity drives, the lower capacity and storage efficiency, but the greater the fault tolerance. See the examples below for more explanation of this.

Most of the characteristics of RAID 0+3 and 3+0 are similar to those of RAID 0+5 and 5+0. RAID 30 and 03 tend to be better for large files than RAID 50 and 05.

Controller Requirements: Generally requires a high-end hardware controller.

Hard Disk Requirements: Number of drives must be able to be factored into two integers, one of which must be 2 or higher and the other 3 or higher (you can make a RAID 30 array from 10 drives but not 11). Minimum number of drives is six, with the maximum set by the controller.

Array Capacity: For RAID 03: (Size of Smallest Drive) * (Number of Drives In Each RAID 0 Set) * (Number of RAID 0 Sets – 1). For RAID 30: (Size of Smallest Drive) * (Number of Drives In Each RAID 3 Set – 1) * (Number of RAID 3 Sets).

For example, the capacity of a RAID 03 array made of 15 18 GB drives arranged as three five-drive RAID 0 sets would be 18 GB * 5 * (3-1) = 180 GB. The capacity of a RAID 30 array made of 21 18 GB drives arranged as three seven-drive RAID 3 sets would be 18 GB * (7-1) * 3 = 324 GB. The same 21 drives arranged as seven three-drive RAID 3 sets would have a capacity of 18 GB * (3-1) * 7 = “only” 252 GB.

Storage Efficiency: For RAID 03: ( (Number of RAID 0 Sets – 1) / Number of RAID 0 Sets). For RAID 30: ( (Number of Drives In Each RAID 3 Set – 1) / Number of Drives In Each RAID 3 Set).

Taking the same examples as above, the 15-drive RAID 03 array would have a storage efficiency of (3-1)/3 = 67%. The first RAID 30 array, configured as three seven-drive RAID 3 sets, would have a storage efficiency of (7-1)/7 = 86%, while the other RAID 30 array would have a storage efficiency of, again, (3-1)/3 = 67%.

Fault Tolerance: Good to very good, depending on whether it is RAID 03 or 30, and the number of parity drives relative to the total number. RAID 30 will provide better fault tolerance than RAID 03.

Consider the two different 21-drive RAID 30 arrays mentioned above: the first one (three seven-drive RAID 3 sets) has higher capacity and storage efficiency, but can only tolerate three maximum potential drive failures; the one with lower capacity and storage efficiency (seven three-drive RAID 3 sets) can handle as many as seven , if they are in different RAID 3 sets. Of course few applications really require tolerance for seven independent drive failures! And of course, if those 21 drives were in a RAID 03 array instead, failure of a second drive after one had failed and taken down one of the RAID 0 sub-arrays would crash the entire array.

Availability: Very good to excellent.

Degradation and Rebuilding: Relatively little for RAID 30 (though more than RAID 10); can be more substantial for RAID 03.

Random Read Performance: Very good, assuming RAID 0 stripe size is reasonably large.

Random Write Performance: Fair.

Sequential Read Performance: Very good to excellent.

Sequential Write Performance: Good.

Cost: Relatively high due to requirements for a hardware controller and a large number of drives; storage efficiency is better than RAID 10 however and no worse than any other RAID levels that include redundancy.

Special Considerations: Complex and expensive to implement.

Recommended Uses: Not as widely used as many other RAID levels. Applications include data that requires the speed of RAID 0 with fault tolerance and high capacity, such as critical multimedia data and large database or file servers. Sometimes used instead of RAID 3 to increase capacity as well as performance.


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

RAID Levels 01 and 10

RAID Levels 0+1 (01) and 1+0 (10)

Common Name(s): RAID 0+1, 01, 0/1, “mirrored stripes”, “mirror of stripes”; RAID 1+0, 10, 1/0, “striped mirrors”, “stripe of mirrors”. Labels are often used incorrectly; verify the details of the implementation if the distinction between 0+1 and 1+0 is important to you.

Technique(s) Used: Mirroring and striping without parity.

Description: The most popular of the multiple RAID levels, RAID 01 and 10 combine the best features of striping and mirroring to yield large arrays with high performance in most uses and superior fault tolerance. RAID 01 is a mirrored configuration of two striped sets; RAID 10 is a stripe across a number of mirrored sets. RAID 10 and 01 have been increasing dramatically in popularity as hard disks become cheaper and the four-drive minimum is legitimately seen as much less of an obstacle. RAID 10 provides better fault tolerance and rebuild performance than RAID 01. Both array types provide very good to excellent overall performance by combining the speed of RAID 0 with the redundancy of RAID 1 without requiring parity calculations.

RAID Levels 01 and 10

This illustration shows how files of different sizes are distributed between the drives on an eight-disk RAID 0+1 array using a 16 kiB stripe size for the RAID 0 portion. As with the RAID 0 illustration, the red file is 4 kiB in size; the blue is 20 kiB; the green is 100 kiB; and the magenta is 500 kiB, with each vertical pixel representing 1 kiB of space. The large, patterned rectangles represent the two RAID 0 “sub arrays”, which are mirrored using RAID 1 to create RAID 0+1.
The contents of the striped sets are thus identical. The diagram for RAID 1+0
would be the same except for the groupings: instead of two large boxes dividing the drives horizontally, there would be four large boxes dividing the drives vertically into mirrored pairs. These pairs would then be striped together to form level 1+0. Contrast this diagram to the ones for RAID 0 and RAID 1.

Controller Requirements: Almost all hardware controllers will support one or the other of RAID 10 or RAID 01, but often not both. Even low-end cards will support this multiple level, usually RAID 01. High-end cards may support both 01 and 10.

Hard Disk Requirements: An even number of hard disks with a minimum of four; maximum dependent on controller. All drives should be identical.

Array Capacity: (Size of Smallest Drive) * (Number of Drives ) / 2.

Storage Efficiency: If all drives are the same size, 50%.

Fault Tolerance: Very good for RAID 01; excellent for RAID 10.

Availability: Very good for RAID 01; excellent for RAID 10.

Degradation and Rebuilding: Relatively little for RAID 10; can be more substantial for RAID 01.

Random Read Performance: Very good to excellent.

Random Write Performance: Good to very good.

Sequential Read Performance: Very good to excellent.

Sequential Write Performance: Good to very good.

Cost: Relatively high due to large number of drives required and low storage efficiency (50%).

Special Considerations: Low storage efficiency limits potential array capacity.

Recommended Uses: Applications requiring both high performance and reliability and willing to sacrifice capacity to get them. This includes enterprise servers, moderate-sized database systems and the like at the high end, but also individuals using larger IDE/ATA hard disks on the low end. Often used in place of RAID 1 or RAID 5 by those requiring higher performance; may be used instead of RAID 1 for applications requiring more capacity.


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

RAID Levels Comparison

Summary Comparison of RAID Levels

Below you will find a table that summarizes the key quantitative attributes of the various RAID levels for easy comparison. For the full details on any RAID level, see its own page, accessible here. For a description of the different characteristics, see the discussion of factors differentiating RAID levels. Also be sure to read the notes that follow the table:

Comparison of all RAID Levels

Notes on the table:

  • For the number of disks, the first few valid sizes are shown; you can figure out the rest from the examples given in most cases. Minimum size is the first number shown; maximum size is normally dictated by the controller. RAID 01/10 and RAID 15/51 must have an even number of drives, minimum 6. RAID 03/30 and 05/50 can only have sizes that are a product of integers, minimum 6.
  • For capacity and storage efficiency, “S” is the size of the smallest drive in the array, and “N” is the number of drives in the array. For the RAID 03 and 30, “N0” is the width of the RAID 0 dimension of the array, and “N3” is the width of the RAID 3 dimension. So a 12-disk RAID 30 array made by creating three 4-disk RAID 3 arrays and then striping them would have N3=4 and N0=3. The same applies for “N5” in the RAID 05/50 row.
  • Storage efficiency assumes all drives are of identical size. If this is not the case, the universal computation (array capacity divided by the sum of all drive sizes) must be used.
  • Performance rankings are approximations and to some extent, reflect my personal opinions. Please don’t over-emphasize a “half-star” difference between two scores!
  • Cost is relative and approximate, of course. In the real world it will depend on many factors; the dollar signs are just intended to provide some perspective.

The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

Access Time

One of the most commonly quoted performance statistics for CD-ROM drives is access time. As with most commonly-used performance metric, it is abused at least as much as it is used properly. Curiously, access time is used extensively in quoting the specs of CD-ROM drives, but is virtually never mentioned with respect to hard disks. With hard drives it is much more common to see quotes of the other metrics that are combined to make up access time. (This despite how similarly the devices access data…).

Access time is meant to represent the amount of time it takes from the start of a random read operation until the data starts to be read from the disk. It is a composite metric, really being composed of the following other metrics:

  • Speed Change Time: For CLV drives, the time for the spindle motor to change to the correct speed.
  • Seek Time: The time for the drive to move the heads to the right location on the disk.
  • Latency: The amount of time for the disk to turn so that the right information spins under the read head.

Although access time is made up of the time for these separate operations, this doesn’t mean that you can simply add these other measurements together to get access time. The relationship is more complex than this because some of these items can happen in parallel. For example, there is no reason that the speed of the spindle motor couldn’t be varied at the same time that the heads are moved (and in fact this is done).

The access time of CD-ROM drives in general depends on the rated “X” speed of the drive, although this can and does vary widely from drive to drive. The oldest 1X drives generally had truly abysmal access times, often exceeding 300 ms; as drives have become faster and faster, access times have dropped, and now are below 100 ms on the top-end drives.

Note that while faster “X” rated drives have lower access times, this is due to improvements that reduce the three metrics listed above that contribute to access time. Some of it (latency for example) is reduced when you spin the disk at 8X instead of 1X. On the other hand, seek time improvement is independent of the spin speed of the disk, which is why some 8X drives will have much better access time performance than other 8X drives, for example.

Even the fastest CD-ROM drives are significantly slower than even the slowest hard disks; access time on a high-end CD-ROM is still going to be four or five times higher than that of a high-end disk drive. This is just the nature of the device; CD-ROM drives are based on technology originally developed for playing audio CDs, where random seek performance is very unimportant. CDs do not have cylinders like a hard disk platter, but rather a long continuous spiral of bits, which makes finding specific pieces of data much more difficult.

Even though access time is important in some ways, its importance is generally vastly overstated by the people that sell CD-ROM drives. Random access performance is one component of overall CD-ROM performance, and how essential it is depends on what you are doing with your drive. However even if high random access performance is important, you must bear in mind that there are far fewer random reads done, in general, to a CD than to a hard disk.

Another point is that manufacturers are not always consistent in how they define their averages. Some companies may use different testing methods, and some may even exaggerate in order to make their drives look much better than they actually are. A small difference in quoted access time is not usually going to make any noticeable real-world difference. For most purposes, a drive with a 100 ms access time is going to behave the same as one with a 110 ms access time. It’s usually better at that point to differentiate them based on other performance characteristics or features (or price).


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

101-Key “Enhanced” Keyboard Layout

In 1986, IBM introduced the IBM PC/AT Model 339. Included in this last AT-family system was the new Enhanced 101-key keyboard. Little did IBM realize at the time, perhaps, but this 101-key keyboard would become the de-facto standard for keyboards for the next decade and beyond. Even today’s Windows keyboards and fancy variants with extra buttons and keys are based on this layout.

101-key "enhanced" keyboard

The “Enhanced” keyboard was electrically the same as the 84-key AT keyboard, but featured a radically redesigned key layout. The major changes included these:

  • Dedicated Cursor and Navigation Keys: Finally, separate keys were provided for cursor control and navigation. This enabled the numeric keyboard to be used along with the cursor and navigation keys. The cursor keys were also made into an “inverted-T” configuration for easier switching between “Up” and “Down” with a single finger.
  • Relocated Function Keys: The function keys were moved from the left-hand side of the keyboard to a row along the top, and divided into groups of four for convenience. While many users had been asking for this, they found that sometimes the grass really isn’t greener on the other side of the fence, as I discuss below…
  • Relocated <Esc> and <Caps Lock> Keys: The <Esc> key was moved back to the left-hand side of the keyboard, though it was placed up above the main typing area. The <Caps Lock> key was moved above the left <Shift> key.
  • Extra Function Keys: Two additional function keys, <F11> and <F12> were added to the keyboard.
  • Extra <Ctrl> and <Alt> Keys: Additional <Ctrl> and <Alt> keys were added on the right side of the <Space Bar>.
  • Extra Numeric Keypad Keys: The numeric keypad was fitted with an additional <Enter> key, as well as the “/” (divide operator) that had been missing up to that point.

Compared the 84-key keyboard the Enhanced keyboard layout was perceived by most users to be far superior. It was an immediate hit despite its one obvious inferiority to the AT keyboard: the smaller main <Enter> key. (The <Space Bar> is also a bit smaller.) Obviously, some of the changes made with the Enhanced keyboard are undeniable. However, others are in this author’s opinion good examples of the old warning: “be careful what you ask for”…

Many PC users, after having complained for years about changes they wanted made to the PC keyboard layout, found they weren’t all that happy with them once their wish was granted! Having never complained about the issues that were changed with the Enhanced keyboard myself, I found some of the changes quite frustrating–and I later discovered that I was not alone. My personal beefs with this layout involve the locations of the following:

  • Left <Ctrl> Key: With the older layout, the left-hand <Ctrl> key is readily accessible, and it is used by computer enthusiasts dozens, if not hundreds of times a day. (For example, cut, copy and paste are universal functions with standard Windows short-cuts of <Ctrl>+X, <Ctrl>+C and <Ctrl>+V respectively.) The new design puts the <Ctrl> key below the main keyboard, requiring a move of the entire left hand to reach it. And while having the <Caps Lock> key above the left <Shift> may be of use to some, I use the <Caps Lock> key maybe once or twice a month, how about you? :^) Overall, a really bad swap in my opinion.
  • Function Keys: Having the function keys on the left-side of the keyboard makes them easy to reach, particularly in combination with the <Shift>, <Ctrl> and <Alt> keys. Again, these are frequently used keys which are hard to reach when above the keyboard; most combinations that used to be simple with one hand now require two. For example, a command I use frequently when writing is <Ctrl>+<F6>, the Microsoft Word (and FrontPage) function to switch between documents. Compare the motion required to type this combination on an Enhanced keyboard to what was required with the function keys on the left side and the <Ctrl> key above the <Shift> key. Also consider <Alt>+<F4>, the standard combination to close a Windows application… and so it goes.
    The real irony, of course, is that the “on-screen labels corresponding to function keys”, which is what caused people to want the function keys along the top of the keyboard, disappeared from software applications many years ago!
  • <Esc> Key: This key is still a reach with the Enhanced design. Compare how often you use the <Esc> key in a day to the number of times you type a backwards quote or tilde! Again, a poorly-considered decision.

Despite these limitations, the 101-key keyboard remains the standard (actually, the 104-key Windows keyboard is the standard now, but the two layouts are nearly identical). Of course, countless variations of the basic design exist. A common modification is to enlarge the <Enter> key back to its “84-key layout size”, and squeeze the backslash / vertical-pipe key between the “=/+” key and the <Backspace>. An improvement in my estimation!

As for me, rather than curse the darkness, I lit a candle: I use a 124-key Gateway Anykey programmable keyboard with function keys both above and to the left of the main typing area, and a large main <Enter> key. I relocate the left <Ctrl> to where it belongs and the <Caps Lock> key somewhere out of the way where it belongs. :^) I swap the <Esc> key and the backquote/tilde key as well. Ah, freedom. :^)


The PC Guide
Site Version: 2.2.0 – Version Date: April 17, 2001
© Copyright 1997-2004 Charles M. Kozierok. All Rights Reserved.

This is an archive of Charles M. Kozierok’s PCGuide (pcguide.com) which disappeared from the internet in 2018. We wanted to preserve Charles M. Kozierok’s knowledge about computers and are permanently hosting a selection of important pages from PCGuide.

Cyrix 5×86 CPU

Cyrix 5×86 (“M1sc”)

Despite having the same name as AMD’s 5×86 processor, the Cyrix 5×86 is a totally different animal. While AMD designed its 5×86 by further increasing the clock on the 486DX4, Cyrix took the opposite approach by modifying its M1 processor core (used for the 6×86 processor) to make a “lite” version to work on 486 motherboards. As such, the Cyrix 5×86 in some ways resembles a Pentium OverDrive (which is a Pentium core modified to work in a 486 motherboard) internally more than it resembles the AMD 5×86. This chip is probably the hardest to classify as either fourth or fifth generation.

The 5×86 employs several architectural features that are normally found only in fifth-generation designs. The pipeline is extended to six stages, and the internal architecture is 64 bits wide. It has a larger (16 KB) primary cache than the 486DX4 chip. It uses branch prediction to improve performance.

The 5×86 was available in two speeds, 100 and 120 MHz. The 5×86-120 is the most powerful chip that will run in a 486 motherboard–it offers performance comparable to a Pentium 90 or 100. The 5×86 is still a clock-tripled design, so it runs in 33 and 40 MHz motherboards. (The 100 MHz version will actually run at 50×2 as well, but normally was run at 33 MHz.) It is a 3 volt design and is intended for a Socket 3 motherboard. It will run in an earlier 486 socket if a voltage regulator is used. I have heard that some motherboards will not run this chip properly so you may need to check with Cyrix if trying to use this chip in an older board. These chips have been discontinued by Cyrix but are still good performers, and for those with a compatible motherboard, as good as you can get. Unfortunately, they are extremely difficult to find now.

Look here for an explanation of the categories in the processor summary table below, including links to more detailed explanations.

General Information

Manufacturer

Cyrix

Family Name

5×86

Code name

"M1sc"

Processor Generation

Fourth

Motherboard Generation

Fourth

Version

5×86-100

5×86-120

Introduced

1996?

Variants and Licensed Equivalents

Speed Specifications

Memory Bus Speed (MHz)

33 / 50

40

Processor Clock Multiplier

3.0 / 2.0

3.0

Processor Speed (MHz)

100

120

"P" Rating

P75

P90

Benchmarks

iCOMP Rating

~610

~735

iCOMP 2.0 Rating

~67

~81

Norton SI

264

316

Norton SI32

~16

19

CPUmark32

~150

~180

Physical Characteristics

Process Technology

CMOS

Circuit Size (microns)

0.65

Die Size (mm^2)

144

Transistors (millions)

2.0

Voltage, Power and Cooling

External or I/O Voltage (V)

3.45

Internal or Core Voltage (V)

3.45

Power Management

SMM

Cooling Requirements

Active heat sink

Packaging

Packaging Style

168-Pin PGA

Motherboard Interface

Socket 3; or 168-Pin Socket, Socket 1, Socket 2 (with voltage regulator)

External Architecture

Data Bus Width (bits)

32

Maximum Data Bus Bandwidth (Mbytes/sec)

127.2

152.6

Address Bus Width (bits)

32

Maximum Addressable Memory

4 GB

Level 2 Cache Type

Motherboard

Level 2 Cache Size

Usually 256 KB

Level 2 Cache Bus Speed

Same as Memory Bus

Multiprocessing

No

Internal Architecture

Instruction Set

x86

MMX Support

No

Processor Modes

Real, Protected, Virtual Real

x86 Execution Method

Native

Internal Components

Register Size (bits)

32

Pipeline Depth (stages)

6

Level 1 Cache Size

16 KB Unified

Level 1 Cache Mapping

4-Way Set Associative

Level 1 Cache Write Policy

Write-Through, Write-Back

Integer Units

1

Floating Point Unit / Math Coprocessor

Integrated

Instruction Decoders

1

Branch Prediction Buffer Size / Accuracy

!? entries / !? %

Write Buffers

!?

Performance Enhancing Features


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Site Version: 2.2.0 – Version Date: April 17, 2001
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